Friday, July 27, 2012

CHoW - Undead Dungeon Master

I don't really know where I'm going with this - just doodling after work. Not done yet, obviously, but I don't know if I feel like finishing it.


Thursday, July 26, 2012

Silhouette-ish things.. Somewhat more refined!

Been sleepy as hell today - I found out that I'm going to be working another 8 hours on Saturday, thanks to the QA rush, so that's been weighing on me quite heavily. It's not really that big of a deal, but I've always taken issue with changes to my personal schedules. But I'll get over it.

So here's some skeletal lovelies, developed from the silhouettes I posted yesterday.


Wednesday, July 25, 2012

Three silhouette-ish things

It's been a good while since I properly painted in Photoshop (the map doesn't count, since I didn't use my tablet much!), but today I felt like taking a stab at it again. Didn't amount to much, but here are three rough silhouettes for this week's CHoW.


Saturday, July 7, 2012

Irshad's Guide to Fantasy Cartography

Over the past several years, I’ve found myself making numerous maps, and have gathered various techniques. Some of these have been learned from other tutorials (for example, jezelf’s method), while others have been discovered through experimentation.

This time around, I’ve documented the process I used in making my most recent map, so I can share it with the rest of you.

AoA: Map (Done, for now)


I don't expect this to be the final version - I've ensured that the PSD file is as editable as possible, with virtually everything on its own separate layer. For now, however, I think I'll leave the map alone and move onto something more code-based. Might look into building a new map viewer, which also means tackling the painful grid system, which I still haven't decided on. Squares? Diamonds? Hexagons? I've considered all of them, but I still don't know which to use. Each have their benefits, and each have their disadvantages. Right now I'm actually considering octagons, which... are rather odd. But we'll see.

AoA: Map (Almost Done)

Been a while since my last post - don't really have much to say though. Was doodling in my sketchbook most of the time, and it seems that when I finally let go and doodle whatever I feel like, it ends up being things I don't necessarily want to show to the rest of the world. Or things I probably shouldn't, anyway. Don't worry though - it's nothing all that interesting to the rest of you!

The past week though, I spent most of my time after work on a map for Age of Avarice. It's been a while since I last made a map (roughly fifteen months), and I definitely hit a lot of bumps along the way. I'm not quite done, I still feel like it's missing something, but this is basically where I am with it at the moment. The final version will be about twice as big, as the map viewer I'll be coding (HTML5 baby!) will allow for zooming and panning and whatnot.