It's ten at night, and I've got a group meeting with my senior project advisor tomorrow at 1:00PM. Looks like I ought to get something related to my section of the work done. Needless to say, I haven't been spending enough time on senior project this week, but the work that I have done has more than anything been related more to other group members' tasks. For example, testing out rigging and skinning on the character models, and sifting through one of the environments (that had way too many edges simply lying around doing nothing, and was not built to UDK scale).
So tonight, I'm going to try and bring in a Photoshop mockup of the game's login screen into flash and have it running in UDK. I'm a bit uncertain as to whether or not I'll be able to run it on my laptop and demonstrate it during my meeting but... That's unimportant for the time being. So instead, here's the design mockup!
Initially I was rather bothered by the fact that I had to work with that logo (credit goes to Marie Deslauriers). I'd made an alternate version, because I felt that the logo was lacking contrast and wasn't particularly readable. Still, general opinion sided with Marie's version, so I went ahead and did what I could to bring some contrast in, and keep the stone texture from overpowering the other elements on the page. Here's a comparison between her version of the logo and mine - they definitely cater to a different sort of game, mine (the right side) being somewhat more cartoony.
After a fair bit of critique from a handful of people (mainly Khuyen), I ended up changing a few details (as you can see below). That was mostly for my own sanity, since I genuinely did like the design, and wanted to see it brushed up as well as it could be - even if we weren't going to use it for the game's UI.
Anyways, it's time to get myself acquainted with Scaleform 4.0, and reacquainted with Actionscript 3.0. Thank goodness the November 2011 release of UDK includes support for Scaleform4, because I was not looking forward to having to deal with AS2.0. Not at all.